Real-Time Volume Graphics

Auteur: Engel, Klaus
Editeur: Taylor & Francis Inc
In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. This book provides the basic theory and practical examples needed to work with volume graphics by taking advantage of graphics hardware to produce results in real time.
Sur commande
In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. This book provides the basic theory and practical examples needed to work with volume graphics by taking advantage of graphics hardware to produce results in real time.
ISBN / EAN 9781568812663
Auteur Engel, Klaus
Editeur Taylor & Francis Inc