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Real-Time Volume Graphics
In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. This book provides the basic theory and practical examples needed to work with volume graphics by taking advantage of graphics hardware to produce results in real time.
1 580,00 DH
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In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. This book provides the basic theory and practical examples needed to work with volume graphics by taking advantage of graphics hardware to produce results in real time.
| ISBN / EAN | 9781568812663 |
|---|---|
| Auteur | Engel, Klaus |
| Editeur | Taylor & Francis Inc |