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Computer Games and Virtual Worlds
Explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues.
620,00 DH
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Explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues.
| ISBN / EAN | 9781604427509 |
|---|---|
| Auteur | Dannenberg, Ross A. |
| Editeur | American Bar Association |