Computer Graphics Programming in OpenGL with Java

Auteur: Gordon, V. Scott
Editeur: Mercury Learning & Information
Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. The book is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java.
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Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. The book is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java.
ISBN / EAN 9781683922193
Auteur Gordon, V. Scott
Editeur Mercury Learning & Information