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Object-Oriented Game Development
Addresses how program teams can develop complex entertainment software within the constraints of deadlines, budgets and changing technologies. Topics covered in the book include writing reusable code; writing multi-platform titles efficiently and using iterative techniques in programming.
670,00 DH
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Addresses how program teams can develop complex entertainment software within the constraints of deadlines, budgets and changing technologies. Topics covered in the book include writing reusable code; writing multi-platform titles efficiently and using iterative techniques in programming.
| ISBN / EAN | 9780321176608 |
|---|---|
| Auteur | Gold, Julian |
| Editeur | Pearson Education (US) |