Object-Oriented Game Development

Auteur: Gold, Julian
Editeur: Pearson Education (US)
Addresses how program teams can develop complex entertainment software within the constraints of deadlines, budgets and changing technologies. Topics covered in the book include writing reusable code; writing multi-platform titles efficiently and using iterative techniques in programming.
Sur commande
Addresses how program teams can develop complex entertainment software within the constraints of deadlines, budgets and changing technologies. Topics covered in the book include writing reusable code; writing multi-platform titles efficiently and using iterative techniques in programming.
ISBN / EAN 9780321176608
Auteur Gold, Julian
Editeur Pearson Education (US)