Subconscious Learning via Games and Social Media

Editeur: Springer Verlag, Singapore
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games.
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This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games.
ISBN / EAN 9789811013683
Editeur Springer Verlag, Singapore